| ■ 영문 제목 : Global Gaming Eyewear Market Growth 2021-2026 | |
| ■ 상품코드 : LPI-2108K201394 ■ 조사/발행회사 : LP Information ■ 발행일 : 2021년 8월 (※2025년 최신판이 있습니다. 문의 주세요.) ■ 페이지수 : 162 ■ 작성언어 : 영어 ■ 보고서 형태 : PDF ■ 납품 방식 : E메일 ■ 조사대상 지역 : 글로벌 ■ 산업 분야 : 소비재 | |
| Single User (1명 열람용) | USD3,660 ⇒환산₩5,124,000 | 견적의뢰/주문/질문 |
| Multi User (20명 열람용) | USD5,490 ⇒환산₩7,686,000 | 견적의뢰/주문/질문 |
| Corporate User (동일기업내 공유가능) | USD7,320 ⇒환산₩10,248,000 | 견적의뢰/구입/질문 |
|
※가격옵션 설명 - 납기는 즉일~2일소요됩니다. 3일이상 소요되는 경우는 별도표기 또는 연락드립니다. - 지불방법은 계좌이체/무통장입금 또는 카드결제입니다. |
| 본 조사보고서는 게임용 안경의 세계시장에 관해서 조사, 분석한 자료로서, 기업별 시장 점유율, 지역별 시장규모 (미주, 미국, 캐나다, 멕시코, 브라질, 아시아, 중국, 일본, 한국, 동남아시아, 인도, 유럽, 독일, 프랑스, 영국, 이탈리아, 러시아, 중동/아프리카, 이집트, 남아프리카, 터키, 중동GCC국 등), 시장동향, 판매/유통업자/고객 리스트, 시장예측 (2021년-2026년), 주요 기업동향 (기업정보, 제품, 판매량, 매출, 가격, 매출총이익) 등의 정보를 포함하고 있습니다. 또한, 주요지역의 종류별 시장규모 (남성, 여성)와 용도별 시장규모 (전문가용, 개인용) 데이터도 수록되어 있습니다. - 조사 범위 - 경영자용 요약 - 기업별 게임용 안경 시장 점유율 - 지역별 게임용 안경 시장규모 - 주요지역의 종류별 시장규모 (남성, 여성) - 주요지역의 용도별 시장규모 (전문가용, 개인용) - 미주의 게임용 안경 시장규모 (미국, 캐나다, 멕시코, 브라질 등) - 아시아의 게임용 안경 시장규모 (중국, 일본, 한국, 동남아시아, 인도 등) - 유럽의 게임용 안경 시장규모 (독일, 프랑스, 영국, 이탈리아, 러시아 등) - 중동/아프리카의 게임용 안경 시장규모 (이집트, 남아프리카, 터키, 중동GCC지역 등) - 시장의 성장요인, 과제, 동향 - 마케팅, 유통업자, 고객리스트 - 세계의 게임용 안경 시장예측 (2021년-2026년) - 주요 기업동향 (기업정보, 제품, 판매량, 매출, 가격, 매출총이익) - 조사의 결과/결론 |
According to this latest study, the 2020 growth of Gaming Eyewear will have significant change from previous year. By the most conservative estimates of global Gaming Eyewear market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2020, from US$ xx million in 2019. Over the next five years the Gaming Eyewear market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2025.
This report presents a comprehensive overview, market shares, and growth opportunities of Gaming Eyewear market by product type, application, key manufacturers and key regions and countries.
Segmentation by type: breakdown data from 2016 to 2021, in Section 2.3; and forecast to 2026 in section 11.7.
Men
Women
Segmentation by application: breakdown data from 2016 to 2021, in Section 2.4; and forecast to 2026 in section 11.8.
Professional Use
Personal Use
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in Chapter 3.
J and S vision
Duco Protection
Active Pacific
Gunnar
AltecVision
Zenni Optical
Ambr Eyewear
Pixel Eyewear
Venn Eyewea
BARNER
ZEISS
TruVision
Swanwick
Spektrum Glasses
CrystalHill
1 Scope of the Report 2 Executive Summary 3 Global Gaming Eyewear by Company 4 Gaming Eyewear by Region 5 Americas 6 APAC 7 Europe 8 Middle East & Africa 9 Market Drivers, Challenges and Trends 10 Marketing, Distributors and Customer 11 Global Gaming Eyewear Market Forecast 12 Key Players Analysis 13 Research Findings and Conclusion List of TablesTable 1. Gaming Eyewear Consumption CAGR by Region (2020-2026) & ($ Millions) Table 2. Major Players of Men Table 3. Major Players of Women Table 4. Global Gaming Eyewear Sales by Type (2016-2021) & (K Units) Table 5. Global Gaming Eyewear Sales Market Share by Type (2016-2021) Table 6. Global Gaming Eyewear Revenue by Type (2016-2021) & ($ million) Table 7. Global Gaming Eyewear Revenue Market Share by Type (2016-2021) Table 8. Global Gaming Eyewear Sale Price by Type (2016-2021) Table 9. Global Gaming Eyewear Sales by Application (2016-2021) & (K Units) Table 10. Global Gaming Eyewear Sales Market Share by Application (2016-2021) Table 11. Global Gaming Eyewear Value by Application (2016-2021) Table 12. Global Gaming Eyewear Revenue Market Share by Application (2016-2021) Table 13. Global Gaming Eyewear Sale Price by Application (2016-2021) Table 14. Global Gaming Eyewear Sales by Company (2019-2021) & (K Units) Table 15. Global Gaming Eyewear Sales Market Share by Company (2019-2021) Table 16. Global Gaming Eyewear Revenue by Company (2019-2021) ($ Millions) Table 17. Global Gaming Eyewear Revenue Market Share by Company (2019-2021) Table 18. Global Gaming Eyewear Sale Price by Company (2019-2021) Table 19. Key Manufacturers Gaming Eyewear Producing Area Distribution and Sales Area Table 20. Players Gaming Eyewear Products Offered Table 21. Gaming Eyewear Concentration Ratio (CR3, CR5 and CR10) & (2019-2021) Table 22. New Products and Potential Entrants Table 23. Mergers & Acquisitions, Expansion Table 24. Global Gaming Eyewear Sales by Region (2016-2021) (K Units) Table 25. Global Gaming Eyewear Sales Market Share by Region (2016-2021) Table 26. Global Gaming Eyewear Revenue by Region (2016-2021) & ($ Millions) Table 27. Global Gaming Eyewear Revenue Market Share by Region (2016-2021) Table 28. Americas Gaming Eyewear Sales by Country (2016-2021) & (K Units) Table 29. Americas Gaming Eyewear Sales Market Share by Country (2016-2021) Table 30. Americas Gaming Eyewear Revenue by Country (2016-2021) & ($ Millions) Table 31. Americas Gaming Eyewear Revenue Market Share by Country (2016-2021) Table 32. Americas Gaming Eyewear Sales by Type (2016-2021) & (K Units) Table 33. Americas Gaming Eyewear Sales Market Share by Type (2016-2021) Table 34. Americas Gaming Eyewear Sales by Application (2016-2021) & (K Units) Table 35. Americas Gaming Eyewear Sales Market Share by Application (2016-2021) Table 36. APAC Gaming Eyewear Sales by Region (2016-2021) & (K Units) Table 37. APAC Gaming Eyewear Sales Market Share by Region (2016-2021) Table 38. APAC Gaming Eyewear Revenue by Region (2016-2021) & ($ Millions) Table 39. APAC Gaming Eyewear Revenue Market Share by Region (2016-2021) Table 40. APAC Gaming Eyewear Sales by Type (2016-2021) & (K Units) Table 41. APAC Gaming Eyewear Sales Market Share by Type (2016-2021) Table 42. APAC Gaming Eyewear Sales by Application (2016-2021) & (K Units) Table 43. APAC Gaming Eyewear Sales Market Share by Application (2016-2021) Table 44. Europe Gaming Eyewear Sales by Country (2016-2021) & (K Units) Table 45. Europe Gaming Eyewear Sales Market Share by Country (2016-2021) Table 46. Europe Gaming Eyewear Revenue by Country (2016-2021) & ($ Millions) Table 47. Europe Gaming Eyewear Revenue Market Share by Country (2016-2021) Table 48. Europe Gaming Eyewear Sales by Type (2016-2021) & (K Units) Table 49. Europe Gaming Eyewear Sales Market Share by Type (2016-2021) Table 50. Europe Gaming Eyewear Sales by Application (2016-2021) & (K Units) Table 51. Europe Gaming Eyewear Sales Market Share by Application (2016-2021) Table 52. Middle East & Africa Gaming Eyewear Sales by Country (2016-2021) & (K Units) Table 53. Middle East & Africa Gaming Eyewear Sales Market Share by Country (2016-2021) Table 54. Middle East & Africa Gaming Eyewear Revenue by Country (2016-2021) & ($ Millions) Table 55. Middle East & Africa Gaming Eyewear Revenue Market Share by Country (2016-2021) Table 56. Middle East & Africa Gaming Eyewear Sales by Type (2016-2021) & (K Units) Table 57. Middle East & Africa Gaming Eyewear Sales Market Share by Type (2016-2021) Table 58. Middle East & Africa Gaming Eyewear Sales by Application (2016-2021) & (K Units) Table 59. Middle East & Africa Gaming Eyewear Sales Market Share by Application (2016-2021) Table 60. Global Gaming Eyewear Sales Forecast by Type (2021-2026) & (K Units) Table 61. Global Gaming Eyewear Sales Market Share Forecast by Type (2021-2026) Table 62. Global Gaming Eyewear Revenue Forecast by Type (2021-2026) & ($ Millions) Table 63. Global Gaming Eyewear Revenue Market Share Forecast by Type (2021-2026) Table 64. Global Gaming Eyewear Sales Forecast by Application (2021-2026) & (K Units) Table 65. Global Gaming Eyewear Sales Market Share Forecast by Application (2021-2026) Table 66. Global Gaming Eyewear Revenue Forecast by Application (2021-2026) & ($ Millions) Table 67. Global Gaming Eyewear Revenue Market Share Forecast by Application (2021-2026) Table 68. J and S vision Basic Information, Gaming Eyewear Manufacturing Base, Sales Area and Its Competitors Table 69. J and S vision Gaming Eyewear Product Offered Table 70. J and S vision Gaming Eyewear Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E) Table 71. J and S vision Main Business Table 72. J and S vision Latest Developments Table 73. Duco Protection Basic Information, Gaming Eyewear Manufacturing Base, Sales Area and Its Competitors Table 74. Duco Protection Gaming Eyewear Product Offered Table 75. Duco Protection Gaming Eyewear Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E) Table 76. Duco Protection Main Business Table 77. Duco Protection Latest Developments Table 78. Active Pacific Basic Information, Gaming Eyewear Manufacturing Base, Sales Area and Its Competitors Table 79. Active Pacific Gaming Eyewear Product Offered Table 80. Active Pacific Gaming Eyewear Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E) Table 81. Active Pacific Main Business Table 82. Active Pacific Latest Developments Table 83. Gunnar Basic Information, Gaming Eyewear Manufacturing Base, Sales Area and Its Competitors Table 84. Gunnar Gaming Eyewear Product Offered Table 85. Gunnar Gaming Eyewear Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E) Table 86. Gunnar Main Business Table 87. Gunnar Latest Developments Table 88. AltecVision Basic Information, Gaming Eyewear Manufacturing Base, Sales Area and Its Competitors Table 89. AltecVision Gaming Eyewear Product Offered Table 90. AltecVision Gaming Eyewear Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E) Table 91. AltecVision Main Business Table 92. AltecVision Latest Developments Table 93. Zenni Optical Basic Information, Gaming Eyewear Manufacturing Base, Sales Area and Its Competitors Table 94. Zenni Optical Gaming Eyewear Product Offered Table 95. Zenni Optical Gaming Eyewear Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E) Table 96. Zenni Optical Main Business Table 97. Zenni Optical Latest Developments Table 98. Ambr Eyewear Basic Information, Gaming Eyewear Manufacturing Base, Sales Area and Its Competitors Table 99. Ambr Eyewear Gaming Eyewear Product Offered Table 100. Ambr Eyewear Gaming Eyewear Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E) Table 101. Ambr Eyewear Main Business Table 102. Ambr Eyewear Latest Developments Table 103. Pixel Eyewear Basic Information, Gaming Eyewear Manufacturing Base, Sales Area and Its Competitors Table 104. Pixel Eyewear Gaming Eyewear Product Offered Table 105. Pixel Eyewear Gaming Eyewear Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E) Table 106. Pixel Eyewear Main Business Table 107. Pixel Eyewear Latest Developments Table 108. Venn Eyewea Basic Information, Gaming Eyewear Manufacturing Base, Sales Area and Its Competitors Table 109. Venn Eyewea Gaming Eyewear Product Offered Table 110. Venn Eyewea Gaming Eyewear Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E) Table 111. Venn Eyewea Main Business Table 112. Venn Eyewea Latest Developments Table 113. BARNER Basic Information, Gaming Eyewear Manufacturing Base, Sales Area and Its Competitors Table 114. BARNER Gaming Eyewear Product Offered Table 115. BARNER Gaming Eyewear Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E) Table 116. BARNER Main Business Table 117. BARNER Latest Developments Table 118. ZEISS Basic Information, Gaming Eyewear Manufacturing Base, Sales Area and Its Competitors Table 119. ZEISS Gaming Eyewear Product Offered Table 120. ZEISS Gaming Eyewear Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E) Table 121. ZEISS Main Business Table 122. ZEISS Latest Developments Table 123. TruVision Basic Information, Gaming Eyewear Manufacturing Base, Sales Area and Its Competitors Table 124. TruVision Gaming Eyewear Product Offered Table 125. TruVision Gaming Eyewear Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E) Table 126. TruVision Main Business Table 127. TruVision Latest Developments Table 128. Swanwick Basic Information, Gaming Eyewear Manufacturing Base, Sales Area and Its Competitors Table 129. Swanwick Gaming Eyewear Product Offered Table 130. Swanwick Gaming Eyewear Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E) Table 131. Swanwick Main Business Table 132. Swanwick Latest Developments Table 133. Spektrum Glasses Basic Information, Gaming Eyewear Manufacturing Base, Sales Area and Its Competitors Table 134. Spektrum Glasses Gaming Eyewear Product Offered Table 135. Spektrum Glasses Gaming Eyewear Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E) Table 136. Spektrum Glasses Main Business Table 137. Spektrum Glasses Latest Developments Table 138. CrystalHill Basic Information, Gaming Eyewear Manufacturing Base, Sales Area and Its Competitors Table 139. CrystalHill Gaming Eyewear Product Offered Table 140. CrystalHill Gaming Eyewear Sales (K Units), Revenue ($ Million), Price (USD/Unit) and Gross Margin (2019-2021E) Table 141. CrystalHill Main Business Table 142. CrystalHill Latest Developments List of Figures Figure 1. Picture of Gaming Eyewear Figure 2. Gaming Eyewear Report Years Considered Figure 3. Research Objectives Figure 4. Research Methodology Figure 5. Research Process and Data Source Figure 6. Global Gaming Eyewear Sales Growth Rate 2016-2026 (K Units) Figure 7. Global Gaming Eyewear Revenue Growth Rate 2016-2026 ($ Millions) Figure 8. Gaming Eyewear Sales by Region (2021 & 2026) & ($ millions) Figure 9. Product Picture of Men Figure 10. Product Picture of Women Figure 11. Global Gaming Eyewear Sales Market Share by Type in 2020 Figure 12. Global Gaming Eyewear Revenue Market Share by Type (2016-2021) Figure 13. Gaming Eyewear Consumed in Professional Use Figure 14. Global Gaming Eyewear Market: Professional Use (2016-2021) & (K Units) Figure 15. Gaming Eyewear Consumed in Personal Use Figure 16. Global Gaming Eyewear Market: Personal Use (2016-2021) & (K Units) Figure 17. Global Gaming Eyewear Sales Market Share by Application (2016-2021) Figure 18. Global Gaming Eyewear Revenue Market Share by Application in 2020 Figure 19. Global Gaming Eyewear Revenue Market by Company in 2020 ($ Million) Figure 20. Global Gaming Eyewear Revenue Market Share by Company in 2020 Figure 21. Global Gaming Eyewear Sales Market Share by Regions (2016-2021) Figure 22. Global Gaming Eyewear Revenue Market Share by Region in 2020 Figure 23. Americas Gaming Eyewear Sales 2016-2021 (K Units) Figure 24. Americas Gaming Eyewear Revenue 2016-2021 ($ Millions) Figure 25. APAC Gaming Eyewear Sales 2016-2021 (K Units) Figure 26. APAC Gaming Eyewear Revenue 2016-2021 ($ Millions) Figure 27. Europe Gaming Eyewear Sales 2016-2021 (K Units) Figure 28. Europe Gaming Eyewear Revenue 2016-2021 ($ Millions) Figure 29. Middle East & Africa Gaming Eyewear Sales 2016-2021 (K Units) Figure 30. Middle East & Africa Gaming Eyewear Revenue 2016-2021 ($ Millions) Figure 31. Americas Gaming Eyewear Sales Market Share by Country in 2020 Figure 32. Americas Gaming Eyewear Revenue Market Share by Country in 2020 Figure 33. Americas Gaming Eyewear Sales Market Share by Type in 2020 Figure 34. Americas Gaming Eyewear Sales Market Share by Application in 2020 Figure 35. United States Gaming Eyewear Revenue Growth 2016-2021 ($ Millions) Figure 36. Canada Gaming Eyewear Revenue Growth 2016-2021 ($ Millions) Figure 37. Mexico Gaming Eyewear Revenue Growth 2016-2021 ($ Millions) Figure 38. Brazil Gaming Eyewear Revenue Growth 2016-2021 ($ Millions) Figure 39. APAC Gaming Eyewear Sales Market Share by Region in 2020 Figure 40. APAC Gaming Eyewear Revenue Market Share by Regions in 2020 Figure 41. APAC Gaming Eyewear Sales Market Share by Type in 2020 Figure 42. APAC Gaming Eyewear Sales Market Share by Application in 2020 Figure 43. China Gaming Eyewear Revenue Growth 2016-2021 ($ Millions) Figure 44. Japan Gaming Eyewear Revenue Growth 2016-2021 ($ Millions) Figure 45. Korea Gaming Eyewear Revenue Growth 2016-2021 ($ Millions) Figure 46. Southeast Asia Gaming Eyewear Revenue Growth 2016-2021 ($ Millions) Figure 47. India Gaming Eyewear Revenue Growth 2016-2021 ($ Millions) Figure 48. Australia Gaming Eyewear Revenue Growth 2016-2021 ($ Millions) Figure 49. Europe Gaming Eyewear Sales Market Share by Country in 2020 Figure 50. Europe Gaming Eyewear Revenue Market Share by Country in 2020 Figure 51. Europe Gaming Eyewear Sales Market Share by Type in 2020 Figure 52. Europe Gaming Eyewear Sales Market Share by Application in 2020 Figure 53. Germany Gaming Eyewear Revenue Growth 2016-2021 ($ Millions) Figure 54. France Gaming Eyewear Revenue Growth 2016-2021 ($ Millions) Figure 55. UK Gaming Eyewear Revenue Growth 2016-2021 ($ Millions) Figure 56. Italy Gaming Eyewear Revenue Growth 2016-2021 ($ Millions) Figure 57. Russia Gaming Eyewear Revenue Growth 2016-2021 ($ Millions) Figure 58. Middle East & Africa Gaming Eyewear Sales Market Share by Country in 2020 Figure 59. Middle East & Africa Gaming Eyewear Revenue Market Share by Country in 2020 Figure 60. Middle East & Africa Gaming Eyewear Sales Market Share by Type in 2020 Figure 61. Middle East & Africa Gaming Eyewear Sales Market Share by Application in 2020 Figure 62. Egypt Gaming Eyewear Revenue Growth 2016-2021 ($ Millions) Figure 63. South Africa Gaming Eyewear Revenue Growth 2016-2021 ($ Millions) Figure 64. Israel Gaming Eyewear Revenue Growth 2016-2021 ($ Millions) Figure 65. Turkey Gaming Eyewear Revenue Growth 2016-2021 ($ Millions) Figure 66. GCC Country Gaming Eyewear Revenue Growth 2016-2021 ($ Millions) Figure 67. Channels of Distribution Figure 68. Distributors Profiles |
| ※본 조사보고서 [세계의 게임용 안경 시장예측 2021년-2026년] (코드 : LPI-2108K201394) 판매에 관한 면책사항을 반드시 확인하세요. |
| ※본 조사보고서 [세계의 게임용 안경 시장예측 2021년-2026년] 에 대해서 E메일 문의는 여기를 클릭하세요. |